

You can still fit either a shield booster or an armor repairer, if you have the spare slots. Frigates in general don't have enough slots for what we call a "tank", and rely on speed and small size to avoid damage. Afterburners are used continuously for a small increase in speed, MWD is used for a great burst of speed (and then it will deplete your ship's energy and you'll have to turn it off).ĥ. Whether you're long range or short range, you need the speed, so you can be faster than the enemy and control that range, and stay far away or close. Each weapon type has a long range and a short range version for example, for Caldari or Gallente, they use hybrids, so railguns are long range, blasters are short range.Ĥ.

Fit all of the ship's high slots with the same weapon. Short range does more damage but you'll need to think about defenses.ģ. Long range does less damage but you may be able to stay outside the enemy's range, and thus avoid damage. Decide whether you want to fight at long range or up close and personal. This will give you the purpose of the ship, and will help you determine what weapons are preferred, and possibly whether to use shield defenses or armor defenses.Ģ. Read the ship description and traits, see what bonuses it has.
